I'm not trying to imply all duelists require initiative, but merely that I utilize it on my duelists. If I find a really good guy to make a duelist with, he's going to be turned into a DPS. The idea behind a duelist to me is DPS or tanking, but skirmishing with the enemy. It allows me to skip some melee def rolls for range defense or fatigue/HP or even resolve if need be. I also utilize dodge on a duelist build, so initiative goes hand in hand for defense. I could use adrenaline but that is fatiguing, I would rather have that fatigue for a riposte or a rotate/footwork. Personally, I generally build duelists to go first so I can bait the enemy into charging and swinging at him. You kill something by destroying its HP, not by destroying its armour. Armour ignore is godlike in this game, and perhaps that needs its own thread sometime. On the subject of armour ignore, it's not just for skellingtons. You and Tephros are right about the fatigue costs I tend to use khopesh anyway because hell if I ever find a good fatigue brother. I agree that it is better but it is more stat/perk demanding on the brother.Įdit: Decapitate is 19 on Orc vs 15 on 2h with mastery. Orc Cleaver is more fat per swing, not less, 17 vs 15 without mastery which I believe goes to 13 vs 12 with mastery. no 1h unique good enough for it to be worth it. Originally posted by Tephros83:I'll admit I rarely build duelists, but it's mostly a function of, "I couldn't make it better than a rusty warblade guy (barbarian 2h cleaver)," i.e. ![]() I like it even without RA, but yeah better for RA than most weapons. I mean I guess in long games with how champions work you're bound to find one around the 3rd crisis, I suppose. which is 18 without mastery and I think 13 with mastery, but it's going to be 12 for the rusty warblade. Less fatigue per swing? The things come with a lot of extra base fatigue and an extra 5 fatigue per swing. but finding the right unique and the right bro, that happens 0-1 times per game for me, and I don't play short games much. I've touted 1-shotting ancient legionnaires with the right unique orc cleaver or axe. I don't actually think I'm one of those people. In famed form, a famed khopesh or orc cleaver could easily be better than any rusty warblade you happen to have.īut rusty warblade is still awesome and very good with RA. Therefore, boosts to armour ignore damage are truly insane against the right enemies.Įven not in named form, a double-grip orc cleaver will do comparable base damage to a rusty warblade with significantly better pierce and for less fat per swing. ![]() I really think people don't appreciate armour ignore: in a sense, due to how the damage calculation works, 1 point of armour ignore damage is worth 10 points of armour efficiency damage. Why do you think init is required? I don't see anything about duelist that makes init necessary for all builds involving it.Īlthough rusty warblade is great, an orc cleaver duelist is arguably better in many cases due to the extra armour ignore. ![]() I'll admit I rarely build duelists, but it's mostly a function of, "I couldn't make it better than a rusty warblade guy (barbarian 2h cleaver)," i.e. But what type of build were you thinking of going for? Typical 2H, Damage Dealer, Tank, etc.? He'll have very strong single target damage or an AoE ability with the Bardiche. He won't be an exemplar recruit, but he will be a decent/good recruit. His HP is good, melee defense might bring him to 2H quality if he can land a few more +3's and if you pump his fatigue well enough. In my opinion, he's not cut for a duelist build. Just be aware of the weaknesses of the weapon and path you're taking. That's just my opinion though, don't take it as fact. You're better off bringing a hammer, axe, mace, etc. But as soon as a warlord or warrior engages you, hell no. Their damage can be iffy and against anything in heavy armor or non-human, they suck. Flails for me are just pure armor farmers. ![]() Is a nimble Flail duelist viable? No, in my opinion. He gave you a list of all the enemies with Steel Brow like you asked. Separate question - is a nimble flail duelist (brute with solid Ma/Md) viable as an endgame bro in a LW game? I did NOT build him with indomitable and I'm just not sure I have room for a melee bro w/o indomitable on a 12 man roster. So no barbarians, no orcs, no gobbos, not most humans. Originally posted by suejak:All skellingtons (necrosavants do not have SB), unholds, schrats, noble sergeants, wardogs, warhounds, AI swordmasters, master archers, noble zweihander.
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